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- TidBITS#156/14-Dec-92
- =====================
-
- We have two types of articles this week. First comes urgent items
- like Frederic Rinaldi's Trojan report, a short-lived offer for a
- free AppleLink CD, and an equally short-lived deal on Aldus
- Personal Press. Then we have a bunch of reviews covering fun
- programs such as Wordtris, Super Tetris, Maelstrom, Lemmings,
- Hellcats, Falcon, Star Trek: The Screen Saver, and the quirky,
- HyperCard-based Beyond Cyberpunk, an interactive hypertext.
-
- Copyright 1990-1992 Adam & Tonya Engst. Non-profit, non-commercial
- publications may reprint articles if full credit is given. Other
- publications please contact us. We do not guarantee the accuracy
- of articles. Caveat lector. Publication, product, and company
- names may be registered trademarks of their companies. Disk
- subscriptions and back issues are available - email for details.
-
- For information send email to info@tidbits.com or ace@tidbits.com
- CIS: 72511,306 -- AppleLink: ace@tidbits.com@internet#
- AOL: Adam Engst -- Delphi: Adam_Engst -- BIX: TidBITS
- TidBITS -- 9301 Avondale Rd. NE Q1096 -- Redmond, WA 98052 USA
- -----------------------------------------------------------------
-
- Topics:
- MailBITS/14-Dec-92
- Trojan Warning
- Free CD
- Greeting Card Deal
- Game Review Preamble
- Lemmings!
- Hellcats and Hellcats: Missions at Leyte Gulf
- Star Trek: The Screen Saver
- Falcon MC
- Wordtris
- Super Tetris
- Maelstrom
- Beyond Cyberpunk
- Reviews/14-Dec-92
-
- [Archived as /info-mac/digest/tb/tidbits-156.etx; 29K]
-
-
- MailBITS/14-Dec-92
- ------------------
- We plan to take a few weeks off for Christmas, so this is the last
- regular issue of 1992. We may release a special "clean out our
- article database" issue at the end of the year, but no promises.
- We also have a couple of review issues almost ready; hopefully
- we'll send those out in the near future as well. It's been another
- hectic and exciting year, and we wish you all the best for the
- upcoming 1993. Cheers! -Adam & Tonya
-
-
- Aldus address
- Sorry about providing the wrong email address for Aldus at the end
- of the IntelliDraw review last week. I read it from the business
- card that came with the press information. The manual gives
- another AppleLink address for IntelliDraw:
-
- D0227@applelink.apple.com
-
-
- Trojan Warning
- --------------
- Frederic Rinaldi warns: "I have been told that a Trojan Horse
- stack named "Hermes Optimizer 1.1" has been distributed through
- the Olympus BBS. The addresses appearing in the About are
- 70142,210 (CompuServe - my mail was read but I received no reply)
- and FARRADAY1 (AppleLink - this address seems not to exist). I
- have received the stack and carefully traced it. The stack claims
- to "decrease the level of fragmentation in your Hermes Shared
- file", but it in fact RENAMES ALL FILES on the hard disk, MOVES
- DIRECTORIES and then DELETES THEM ALL. To do its disgusting stuff,
- the stack uses many of my XCMDs/XFCNs, and special thanks for my
- externals appear (!!), along with my name. Please note that I have
- nothing to do with this sh..., and was never contacted by this
- criminal fool before its release. Watch out for it."
-
- Information from:
- Frederic Rinaldi -- 71170.2111@compuserve.com
-
-
- Free CD
- -------
- CD-ROMs are the rage these days, and Apple just added a new twist
- with its new AppleLink CD. Since a CD based on an online service
- rapidly becomes obsolete, I find the CD a tad pricey at $299 per
- year (or $649 for multiple users), though AppleLink itself is a
- bit expensive as well. The CD includes the technical information
- library as well as product data, public articles, bulletin board
- conferences, and documentation for solutions to hardware and
- software problems. The CD also offers technical, marketing, and
- support materials from more than 400 third-party vendors, along
- with 15 MB of Apple software updates and selections of freeware
- and shareware.
-
- As a hook, Apple is giving away free sample versions of the CD
- until 31-Dec-92. I have no idea if the sample CD is crippled, but
- hey, if it's free it can't be all bad, right? To order, call Apple
- Online Services and ask nicely.
-
- Apple Online Services -- 408/974-3309
-
- Information from:
- Mark H. Anbinder, Contributing Editor -- mha@baka.ithaca.ny.us
-
-
- Greeting Card Deal
- ------------------
- For those of you who enjoy creating holiday greeting cards, Aldus
- has a special offer of $88 for Personal Press 2.0 through 31-Dec-
- 92. The offer includes 100 sheets of Holiday Paper from
- PaperDirect, 50 matching green envelopes, 50 foil envelope seals,
- 30 suggested holiday greetings (for greeting-card-writer's block),
- holiday templates, and 30 T/Maker ClickArt images.
-
- I've never seen Personal Press, so I don't know if I would
- recommend it or not, but I approve of easier desktop publishing
- for people who couldn't give a whiz about high-end features like
- kerning to the millionth of a point and 17-color separation. I
- have used TimeWorks' Publish-It Easy slightly, and it definitely
- fits in the same class of low-fuss, low-budget page layout
- programs. The special price comes in about $10 cheaper than mail
- order, so it might be worthwhile.
-
- Although a tad expensive, PaperDirect has gorgeous paper and card
- stock, all designed to work with laser printers. Some are specific
- for the holidays, some more normal but equally classy. If I did
- more desktop publishing I'd order more from PaperDirect; instead,
- I merely drool on their catalog. I'm sure if you call or fax them
- they'd be more than happy to send you a catalog.
-
- I don't know what sort of clip art comes with the Personal Press
- deal. I've seen T/Maker's ClickArt Artistry & Borders package, a
- collection of high quality Encapsulated PostScript (EPS) files -
- though, as with any clip art package whether or not you'll like
- the images depends on your individual taste. My only complaint is
- that all the filenames fit DOS's eight character limitation since
- EPS is cross-platform and that saves T/Maker some work.
-
- Aldus -- 800/888-6293 ext. 2
- PaperDirect -- 800-A-PAPERS -- 201/507-1996
- 201/507-0817 (fax)
- T/Maker -- 415/962-0195 -- 415/962-0201 (fax)
-
- Information from:
- Aldus propaganda
-
-
- Game Review Preamble
- --------------------
- As we promised last week, here are a number of game reviews. Games
- can be hard to review, since they're so individual in their
- appeal. Nonetheless, I've tried to say what I think and why I
- think it. In addition, Richard Rubel has contributed several
- reviews. We'll start with Richard's reviews, move on to a few
- short ones from me, and finish off with some longer reviews.
-
- Richard's rating scale is simple: One means the game is worthless.
- Five means it is arcade quality and you should have bought it
- already. The Overall rating is how much he enjoyed the game, and
- how much he thinks others will. The Repeat Playability rating is
- based on how long you should enjoy playing this game. Value is
- whether it's a good deal for the money.
-
- I haven't had time to check out some of these programs as fully as
- I would have liked, but such is life. I also don't want to imply
- that only new games are good - Spaceward Ho! still offers
- tremendous play, and I feel that SimCity rates as best of the Sim
- series because it's the only one we can identify with on a gut
- level rather than an intellectual level.
-
- By the way, Wordtris is one of the games I miss most, having bad
- wrists that require extra care, and I sincerely ask that if your
- hands start hurting while playing Wordtris or any other game,
- stop! It's not worth hurting yourself, perhaps for life.
-
-
- Lemmings!
- ---------
- by Richard Rubel -- rrr@ideas.com
-
- This game started on the Amiga, moved to the PC, and eventually
- found its way to the Mac. It was well worth the wait. Full 256-
- color graphics (plays in any depth, though), multi-voiced music,
- and all-around cuteness make it a winner.
-
- Your goal is to save lemmings from their doom. Simple, but there's
- a catch (always is...). They obey your commands, but you can only
- issue a limited number of commands. Each screen is a puzzle,
- starting with an entrance and ending with an exit. The bottom of
- the screen displays a list of actions at your disposal. You can
- create lemmings that build, dig, tunnel, climb, parachute, block,
- or explode. There's usually a limit to how many of each you can
- make, though, and half the fun is finding alternate ways to pass
- an obstacle. You use these special lemmings to create a path that
- the rest can follow before time runs out. You're faced with 120
- different screens (30 each on FUN, TRICKY, TAXING, and MAYHEM),
- each with a percentage of lemmings to be saved and a time to save
- them in.
-
- Lemmings are cute. Each can die in so many interesting ways that
- it's fun just killing them off...
-
- There's a warning on the box to the effect that the company is not
- responsible for lost sleep. They're right. Don't buy this game if
- you have something important to do within the next week. You can't
- get to the next level within each difficulty rating without
- completing the level before, and it is easy to want to solve just
- one more level... and when you complete these, be ready for "Oh
- No! More Lemmings!" (more levels) and "Lemmings II" (same premise,
- different actions and ideas), coming soon. If you like a
- combination of fast reflexes and puzzle solving, this is for you.
-
- Available in stores and mail order houses.
- Company: Psygnosis
- Price: $29 mail order
- Overall: 5
- Repeat Playability: 3, once solved
- Value: 5
-
-
- Hellcats and Hellcats: Missions at Leyte Gulf
- ---------------------------------------------
- by Richard Rubel -- rrr@ideas.com
-
- Hellcats has to be the best flight simulator for the Mac today. It
- combines 256-color, 3-D, shaded graphics with extremely fast,
- smooth scrolling and military-simulator-quality avionics and
- creates a fast-paced arcade game.
-
- There are eight missions to fly, ranging from bombing an enemy
- runway to protecting an Allied carrier from Japanese attack. Your
- plane is the F6F Hellcat, equipped with machine guns and a pair of
- bombs. Each target you obliterate gives you points towards
- promotions through the ranks, but be forewarned: dying in the game
- is like dying in real life. Your character is gone, and you start
- again with a new recruit.
-
- The game is best played with a joystick but works fine with a
- mouse. There are a few bugs, most noticeably a blind search party;
- bail out near your base, and chances are the rescue party will
- still pass you by. A program exists called "Hellcats Rescue"
- (available via anonymous FTP from sumex) that exhumes dead pilots,
- leaving their scores intact. This is useful when Hellcats pulls a
- fast one on you.
-
- Missions at Leyte Gulf , the sequel to the smoothest flight
- simulator on the Mac adds more goodies. In addition to eight more
- missions, it features rockets (though not completely historically
- accurate, they are fun), moving targets (ships, trucks, tanks),
- and smarter fighters. Gameplay seems even faster on my IIci than
- the original Hellcats. Note that this is only a missions disk -
- you still need the original program.
-
- Available in stores and mail order houses.
- Company: Graphic Simulations
- Price: Hellcats: $38 mail order
- Missions: $22 mail order
- Overall: 5
- Repeat Playability: 5
- Value: 5
-
-
- Star Trek: The Screen Saver
- ---------------------------
- This set of After Dark modules from Berkeley Systems should be an
- instant hit with Star Trek fans, what with modules like one that
- displays detailed technical information from "Scotty's Files," a
- Starfleet Final Exam that you can actually take, a Planetary Atlas
- manual, displays of various ships panels, a display of the
- tunnelling Horta, a screenful of tribbles, and Spock walking
- around messing with things. In this respect, there's little wrong
- with the $40 package.
-
- To play the devil's advocate, I can't recommend Star Trek: The
- Screen Saver to anyone who isn't a serious Star Trek fan. Sure,
- the graphics are the correct licensed versions, as are the sounds,
- but too much of the package feels like a grade B remake of
- "Captain Kirk Meets The Flying Toasters." In some ways, the fact
- the hokey graphics aren't a problem; much of the original show's
- sets were equally as crude. However, I think the displays suffer
- from translation into another medium - like cartoons of TV shows
- or stuffed animals based on comic-strip characters, they always
- feel slightly wrong.
-
- Overall, then, Star Trek: The Screen Saver is a must for the
- serious Star Trek fan, but not necessarily appropriate for your
- average After Dark module collector. Note that unlike the More
- After Dark module package, After Dark itself (and the MultiModule
- and Randomizer modules) comes with Star Trek: The Screen Saver.
- This is convenient and also convinces me that Berkeley correctly
- identified their audience.
-
- Berkeley Systems -- 75300.1376@compuserve.com
-
-
- Falcon MC
- ---------
- I almost hesitate to mention Spectrum HoloByte's Falcon MC,
- because as much as it looks neat and was eagerly anticipated by
- the gaming community, it's too complex for me to learn in the few
- days I've had it. I immediately managed to get seriously stuck, as
- happens when I try most flight simulators, and when I found how to
- change the view, I discovered I was spiralling straight down at
- full throttle. Ooops.
-
- Perhaps these games are easier if you have a Gravis MouseStick,
- which the program supports, but I have trouble using a game that
- attaches a control to almost every key on the keyboard. It's a
- testament to the accuracy of the simulation of an F-16 fighter
- though, since the actual planes have numerous controls.
-
- I do like the fact that Falcon MC allows you to interact with
- computer-generated opponents - various planes and ground forces
- that generally wish to turn you into a smoking heap of debris (I
- didn't need help from them). I'm not enough of an aeronautical
- aficionado to like merely flying around, as one does in Microsoft
- Flight Simulator. I always fly under the Golden Gate bridge or as
- close as possible to large city buildings. As such, I anticipate
- more exploration into Falcon's controls so I can figure out how to
- destroy a few bad guys.
-
-
- Richard adds (based on the demo)...
- MacUser still gives 4.5 mice to the original black-and-white
- version of this game. The new version is similar enough that you
- don't need to learn to play again, but different enough to hold
- your attention. The idea is simple - a combat simulator. You fly
- an F-16 Fighting Falcon against the best enemy Migs around.
- Meanwhile, landing craft approach your shores...
-
- Your plane comes with several different armaments ranging from
- chain guns to heat-seeking missiles. The amount of each you have
- is determined by how much you want your plane to weigh (more
- weight sacrifices maneuverability).
-
- The biggest and most visible difference is color: four bits worth
- instead of one. Sounds and aerodynamics are similar. It still
- feels like I'm flying a Ted Turner-colorized sequel rather than a
- whole new game.
-
- However, other improvements, including updated armament, smarter
- enemies, and moving targets, add to the fun. The graphics are
- detailed, too. The full game adds controls (notably a rudder) not
- implemented in the demo, and supports a joystick. The demo plays
- with mouse or keyboard, and gives a fair idea of the game - one
- full play of the easy level until you die (aided by starting with
- low fuel).
-
- Spectrum HoloByte -- sphere@aol.com -- 76004.2144@compuserve.com
-
- Available via anonymous FTP from sumex-aim.stanford.edu and
- mac.archive.umich.edu.
- Full version available January '93
- Projected Cost: $39.99 mail order
- Overall: 3
- Repeat Playability: 3
- Value: 3
-
-
- Wordtris
- --------
- I'm a word person. You know that, you read my words every week. I
- enjoy Spectrum HoloByte's Wordtris ($30 mail order) more than
- Tetris because my brain matches patterns of letters words faster
- than patterns of shapes.
-
- In principle, Wordtris plays like Tetris - move falling blocks
- into position so certain patterns form, at which point the pattern
- dissolves. In Wordtris, though, the patterns are words, and the
- longer and more complex your words, the more points you get. The
- letters fall one at a time as though onto the surface of water,
- and push down until they reach the bottom. Then they pile up
- toward the top of the screen, presaging the game's end. You can
- form words horizontally or vertically, and as you move up levels
- the letters fall all the faster. Each level has a magic word,
- which scores a bunch of points and clears the unused letters from
- the screen.
-
- The concept is simple enough, but Spectrum HoloByte threw in a few
- quirks, such as the scoring. Any monkey can make short words, so
- you get more points for long words, and you can optionally have
- the game not give you points for duplicated words (so you can't
- get points for "the" more than once). You also occasionally get an
- eraser, which is handy for eliminating extra Q's and Z's that you
- may have lying around.
-
- What makes Wordtris, though, is its multiplayer abilities. Playing
- against a computer is OK, but it's more fun to play a person.
- Wordtris offers several different games, including one where you
- both try to work on the same screen, although that gets crowded.
- Network play is even more fun because when you create a word over
- a certain size immovable rocks appear at the bottom of your
- opponent's screen, pushing up letters and making life difficult.
- If you create your magic word (which is always relatively long),
- you clear your screen and your opponent gets a lot of rocks.
- Interestingly, the player who runs out of room at the top does not
- necessarily lose, because network play uses the same scoring
- system as regular play, so you can cause your opponent to run out
- of room and still lose on the point scale. Highly recommended.
-
- Spectrum HoloByte -- sphere@aol.com -- 76004.2144@compuserve.com
-
-
- Super Tetris
- ------------
- As I said, I never actually liked Tetris much because I'm bad at
- abstract pattern matching, and I always make one mistake that
- dooms my game. Now I have another threat to my free time that
- doesn't suffer from Tetris's sensitivity, Super Tetris.
-
- Also from Spectrum HoloByte (and about the same price as Wordtris,
- although it's not listed in my current catalogs), Super Tetris
- takes the basic Tetris concept of falling blocks patterns and runs
- with it. Now the goal is to eliminate rows of rubble in the pit by
- filling in the holes. As with Tetris, if you let the blocks pile
- up to the top of the screen, you lose, but you also lose if you
- don't fill in the pit with the allotted number of pieces.
- Admittedly, I've never lost by running out of blocks, but it's
- possible.
-
- Game play hasn't changed much, although Super Tetris has
- additional gimmicks, the most important of which allows me to play
- for more than a short time. When you clear one or more rows, you
- get a proportional number of bombs, each of which clears away one
- block. These bombs are wonderful, because they allow you to
- recover from a mistake or a run of poorly shaped block patterns.
- Super Tetris includes "treasures," special blocks that give you a
- coveted long block pattern, destroy the row they're on, or give
- you more blocks.
-
- Super Tetris uses the additional game types shared by Wordtris
- (and Tetris Classic, though I don't think it's out yet). You can
- play timed games, trying to achieve the highest score in five,
- ten, or fifteen minutes, cooperative games with another player
- (or, as our friend Sandro discovered, with both hands as an
- exercise in dexterity), competitive on the same board, and finally
- head-to-head over a network. This combination of options allows a
- wide range of possibilities and simplifies playing with others.
- Highly recommended.
-
- Spectrum HoloByte -- sphere@aol.com -- 76004.2144@compuserve.com
-
-
- Maelstrom
- ---------
- One of the classic arcade games of all time must be Asteroids. A
- simple concept in which a single ship roams the screen,
- disintegrating asteroids and trying to stay alive, Asteroids
- requires fluid, skillful play and provides an increasingly
- frenetic pace. The arcade version of Asteroids used simple vector
- graphics, and clones matched it closely. By the time microcomputer
- graphics had improved significantly, the Asteroids concept had
- become somewhat passe. Ben Haller's Lunatic Fringe After Dark
- module used many of the same game play concepts, but instead of
- moving the ship around the screen, Lunatic Fringe moves the screen
- around the ship, providing a larger universe but seemingly
- removing some of the ship's agility.
-
- Now, however, we have a worthy successor to the original
- Asteroids. Called Maelstrom, this shareware game comes from the
- talented and prolific Andrew Welch. Maelstrom brings Asteroids
- graphics into the 90's, and Andrew tweaked the game play to make
- it more complex.
-
- Asteroids had only two external variables, the asteroids
- themselves, which split into smaller sizes when shot, and the
- offensive aliens who enter periodically from one side, shooting at
- you as they crossed the screen. Maelstrom retains those elements,
- but adds others, including goodies, which give you additional
- powers when you run over them and a steel asteroid that you can
- deflect but never destroy. Andrew's additions should make
- Maelstrom more intriguing in the long run (it's only been out for
- a few weeks), while at the same time not detracting from the
- original appeal of Asteroids.
-
- Despite its short existence, Maelstrom has had two updates, and is
- at version 1.02. You can find updaters online, and most places
- should have the proper version available. Overall, Maelstrom is an
- impressive effort and worth the shareware fee since it's easily
- equivalent to commercial games. Check it out.
-
-
- Richard adds...
- This is a very enjoyable version of the classic Asteroids. It
- plays in 256 colors only, and it uses all 256 well. The object is
- simple: survival. You start with three lives (more are available
- every 50,000 points and at random intervals) and you shoot at
- flying rocks and enemy saucers. But there's where the similarity
- to Asteroids ends. Brilliantly crafted 3-D objects careen towards
- you: comets giving bonus points, first-aid cans giving random
- useful goodies (triple shots, long shots, more shields, and
- others), supernovas, persistent mines, and still more nasties. The
- sampled sound effects aren't always appropriate, but they do add
- to the game (an interesting challenge is figuring out where the
- author got them from). One downside is that the control-
- configuration dialog is clumsy and unfriendly, but the author
- assures me that it will change in the future. There's more than a
- passing similarity between Maelstrom and Solarian II, but I think
- this is more a tribute to Ben Haller than anything else. The game
- supposedly ends at a confrontation with a super-ship, but I
- haven't gotten that far. Yet.
-
- Available by anonymous FTP from sumex and umich.
- Version 1.02 is current
- Cost: $15 shareware
- Overall: 4.5
- Repeat Playability: 4.5
- Value: 5
-
-
- Beyond Cyberpunk
- ----------------
- Beyond Cyberpunk: A Do-It-Yourself Guide to the Future almost
- defies description. I say almost because although I can certainly
- provide numerous descriptions; all will fail in the end. I simply
- cannot know how you will react to this quirky, slogan-ridden, and
- occasionally loud, exposition of what may be the cyberpunk
- movement, if indeed such a thing exists now or ever existed.
-
- Starting from the top (from whence you must dive into the
- maelstrom), Beyond Cyberpunk (BCP) is a true hypertext created in
- HyperCard, complete with good graphics and appropriately strange
- sounds. I say true hypertext where I should perhaps use the term
- "non-trivial hypertext," since BCP encompasses a ton of
- information and provides multitudinous ways of navigating through
- the essays, definitions, manifestoes, clips from published works,
- and Net knows what else.
-
- BCP has four (I think) basic sections, Manifestoes (essays and
- opinions on cyberpunk itself - a metalook at the justification of
- the stack itself in some respects), Street Tech (which looks at
- and references "the tools and hardware used to construct a
- 'cyberculture,'") CyberCulture (the interaction of cyberpunk and
- culture - I guess), and Media (a look at the publications, films,
- comics, and whatnot that have helped existentially define the
- cyberpunk movement). Numerous well-known authors contributed to
- BCP, including Bruce Sterling, Gareth Branwyn, Rudy Rucker, and no
- doubt numerous others whose names I didn't trip over in my
- electronic perambulations.
-
- Like any good hypertext, BCP is big, confusing, and fast - you zip
- around in it too quickly to completely absorb each essay or
- section. As I see it, the point is more to bounce off BCP's
- virtual walls, picking up bits and pieces and gradually coming to
- have a feel for the whole as you carom around. BCP at times seems
- have a mind of its own, another good hypertext technique for
- challenging the reader and deepening the textual interaction.
- Prime among these random interruptions are quotes like
- "Inspiration knows no baud rate" (of which you can also get a
- t-shirt) from BCP's tour guide of the electrons, Kata Sutra, who
- is also known as "the mistress of recombinant phraseology."
- Potentially more challenging are the dialogs which force you to
- click one of two buttons, labeled for instance "Obey" and
- "Comply." Which is right? Which is OK? There's no way of telling
- and I certainly can't help.
-
- Probably I can best summarize Beyond Cyberpunk as a must-read for
- anyone interested in the concepts and ideas around William
- Gibson's Neuromancer trilogy. BCP is not precisely entertainment,
- but neither is it an information base; either view misses the
- point. Damn, I'm losing my grip on BCP again - I'll have to go
- read some more. Join me?
-
- My main complaint about BCP is that it is hard coded to the size
- of the compact Mac screen, and it would be nice to have it full
- screen on my 13" monitor. I've also occasionally found myself
- unable to switch back to the main navigational screen - no telling
- why, but in a set of stacks so vast I'm surprised there aren't
- more HyperTalk coding errors.
-
- BCP is presented by The Computer Lab, and may be obtained for
- $29.95 directly from The Computer Lab or from Eastgate Systems,
- publishers of Storyspace and the main company publishing hypertext
- today. Apparently BCP's price will go up in 1993, so, as the BCP
- folks urge, "Have Yourself a Very Weird Christmas." The Computer
- Lab, not unaware of other developments in their field, also sells
- the Voyager electronic book version of Gibson's Neuromancer
- trilogy for $19.95, which is barely more than the paperbacks cost
- and runs well on the PowerBooks. Highly recommended for the
- cyberpunk in your life.
-
- The Computer Lab -- 703/527-6032 -- 703/527-6207 (fax)
- 72531.3473@compuserve.com
- Eastgate Systems -- 800/562-1638 -- 617/924-9044
- 76146.262@compuserve.com
-
-
- Reviews/14-Dec-92
- -----------------
-
- * MacWEEK -- 07-Dec-92, Vol. 6, #43
- Lemmings -- pg. 85
- MicroLeague Baseball -- pg. 85
- Cogito -- pg. 86
- Mouse Yoke -- pg. 86
- Hellcats Over the Pacific -- pg. 86
- Red Baron -- pg. 87
- MouseStick -- pg. 87
- Railroad Tycoon -- pg. 90
- A-Train -- pg. 90
- Kid Pix Companion -- pg. 90
- Kid Works 2 -- pg. 91
- Minotaur -- pg. 91
- SimLife -- pg. 91
- Prince of Persia -- pg. 92
- Poetry in Motion -- pg. 92
- Storybook Weaver -- pg. 92
- Swamp Gas Visits Europe -- pg. 93
- S.C. Out -- pg. 93
- Creepy Castle -- pg. 93
- Super Tetris -- pg. 94
- The Tinies -- pg. 94
- Wordtris -- pg. 94
- Time Treks -- pg. 94
- BattleChess -- pg. 96
- Falcon MC and Spectre Supreme previews -- pg. 96
- L-Zone, Museum or Hospital -- pg. 98
- Grandma & Me, Arthur's Teacher Trouble -- pg. 98
- Cosmic Osmo -- pg. 100
- Sherlock Holmes -- pg. 100
- Baseball's Greatest Hits -- pg. 100
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